|
Just
when you think you're safe from the psychopatic flying thingy, you
get caught, lose ALL your weapons (no kidding!), and get locked
in the enemy ship. Not good... |
|
Hmmm...seems
easy enough. Some easy enemies to frag... |
|
These
glass domes can be destroyed to gain powerups. There are loads on
this stretch, so blast them all and get powered up! |
|
These
turrets swing about on these rails, making it harder to kill them
if they are hiding from you. If you have missiles, then don't even
worry about them... |
|
Whoooo
there's a lot of turrets there! Dive out of the way or risk being
bombarded with loads of bullets! |
|
Taking
some predictable cues from various other shmups (no names at present),
the floor and ceiling start to animate and close up around you... |
|
And
here is the level 2 boss. Essentially a huge electromagnetic core,
it'll start to magnetise regularly, pulling you into the path of
these electric charges! And those turrets don't make it any easier...
Choose
your destination again!
|
|