Since 
              you're probably interested: Thunder Spirits allows you to collect 
              up to 5 weapons. You will always have low power frontal and frontal/rear 
              guns.  
               
              (Here's the impressive wave shot in action, 
              powered up with claws)   | 
          
           
            | The 
              frontal gun can become a large laser by picking up a (L). | 
              | 
          
           
            | The 
              frontal/rear gun will become a rear/frontal gun if you can find 
              the (S). | 
              | 
          
           
            | A 
              wave gun will be the result of (W). | 
              | 
          
           
            | A 
              homing gun the result of (H). | 
              | 
          
           
            | (F) 
              will get you a ground missile weapon. Don't underestimate its usefulness. | 
              | 
          
           
            | The 
              power-up that looks like a little metallic drone of some sort denotes 
              a set of Claws - they rotate clockwise around your ship and can 
              block some enemy shots. Each claw also has 1/3 - ½ the power of 
              your ship. | 
              
                | 
          
           
             
              A blue (S) (the other lettered power-ups are red) denotes a shield. 
              When you die, you will lose any claws that you may have, as well 
              as the weapon that you were using at the time of your demise. Losing 
              (L) or (S) will result in your return to the lower-powered weapon 
              that you started the game with. | 
          
           
             
              Additionally, there are 1-ups - signified by a miniature ship. Oh, 
              and ship speed is variable - there are 4 stops from really slow 
              to really quick - 3/4 seems to be the best choice for most of the 
              game.  |